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Game programming and 3D art

00:03 - Superstar City avatars

Contribution: Avatar systems, customization systems, rigging and skinning, facial animation systems, art style development along with creative director, clothing creation pipeline.
Tools: Unity 3D, Visual Studio, C#, Maya, Photoshop

00:08 - Fashion City minigame

Contribution: Avatar systems, Mo - cap animation direction along with creative director, environment creation and asset managment, particle effects.
Tools: Unity 3D, Visual Studio, C#, Maya, Mental Ray, Photoshop

00:11 - Hangout Hoops

Contribution: Environment design and creation, physics collision setup.
Tools: Unity 3D, Maya, Mental Ray, Photoshop

00:13 - Superstar City avatar customization

Clothing customization design and systems, rigging and skinning, clothing creation pipeline.
Tools: Unity 3D, Visual Studio, C#, Maya

00:19 - Fashion City real time cinematic

Contribution: Cinematic design, environment design and creation, camera system and avatar movement, particle effects.
Tools: Unity 3D, Visual Studio, C#, Maya, Mental Ray, Photoshop

Pre rendered 3D art

00:27 - Concept Hammerhead

Contribution: All
Tools: Maya, Mental Ray, Photoshop

00:30 - Armored Sniper

Contribution: All
Tools: Maya, Mental Ray, Photoshop

00:33 - Toyota 2000GT 1968

Contribution: All
Tools: Maya, Mental Ray, Photoshop

Digital painting

00:44 to end

Contribution: All
Tools: Photoshop, Wacom Tablet