My focus is building video games that cultivate skill and spark creativity. I’ve had the pleasure to ship titles for Sony PlayStation 4, Valve's Steam, and Oculus VR.
I’ve worked in various game engines and I often help teams architect multiplayer gameplay in Unreal or Unity. While I’m not a seasoned 3D artist, I can help with basic asset creation and solve art-pipeline issues. I enjoy close iteration with artists & designers.
Some fun systems I've built include avatars with body and clothing customization, complex camera tracking, physics driven character movement, networked combat, dynamic day-night environments, and solar system simulations.